The principal can convert 250 Global influence into 50 of a more specialized type. It cannot substitute for Initiative Influence for discipline shots, unlocking Public Ops, or for Globex influence for power discounts. This influence can often substitute for a more specialized form of influence at a 5:2 ratio. Global influence ?a basic form of influence gained from gossip, and awarded from a variety of other actions ?like public Ops, completing certain personal goals,and successfully working a job. Until most of the powers are obtained, money is the secondary bottleneck. Expensive powers (Mind Control, Polymorphism, Armor of Terra) cost $750 * rank per shot with a $500 discount from 100 Globex expenditure.Īssuming Globex expenditure for every power shot other than the utility powers, you’ll still spend over $17,000 acquiring your powers and probably another $1,000 or so busing around town.50 Globex expenditure each shot reduces the cost by $300. Cheaper powers (SymPathic Link, Psychosism, Mercurial Speed, Kinesis) cost $500 * rank for a shot.25 Globex influence expenditure provides a $125 discount. Utility powers (enhanced senses, flight) cost $250, * rank for a shot ($250, $500, or $750).The two main expenditures of cash are taking buses around town at $2 per ride and buying power shots from Globex. Money is stand-alone you cannot convert other currencies to or from money though Globex influence can buy discounts on power purchases. You can use ‘borrow a few bucks’ for 2 charm and a hit to their Favor to get $20 or earn cash working a job for a time period. Money ?A basic currency, each person other than you gets $40 pocket cash every week. There are a variety of currencies with some limited conversion between the types. This is a game of resource collection and allocation. All other activities (going to class, meeting people at school, working) continue as normal. Currently, the breaks are announced and grade changes and awarding school influence are omitted for those months. The three months of Jun-Jul is another break between school years. There are 2 month-long breaks: Dec and April. Google International Fixed calendar for more details. The game uses an alternative calendar of 13 months with 28 days each and an extra day that exists between years. If you reach May 6 without filling in the paperwork, you cannot graduate until the next May. The player agrees to fill in the paperwork when asked.Depending on Billy’s attributes, club formation can take a few months and you can’t start until the first week of October. Caution: with perfect play, this plot line takes more than 6 months to complete AFTER the club is formed. In order for Billy to graduate all the following must be true: The NCHDL plot is simply too long even assuming bug-free optimal play. It is barely possible to graduate the first year if you rush, but you can’t get both Derek and Tamara in your club and do so. How to Graduate from school-Superpowered Walkthrough Apparently, demerits also expire over time (about 2 months). Principal Larson can erase one demerit received at school as a professional favour once a week.
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